
Character Artist
Responsibilities
3D Character and creatures modelling in high and low level poly
2D texturing
Requirements :
3D modelling with 3DSMax (Maya or others won’t be used in the development)
Excellent photoshop skills (for 2D textures)
Good English understanding (to read the documentation and guidelines)
Excellent skills in low and high poly modelling
Using quads
Good knowledge of Normal maps technology
Good knowledge in skinning characters
Good notions of anatomy
Used to respect the designs and concept arts
Respect of the task schedule
A passion for video games and fantasy universes
Experience required :
3 years of professional full time game industry experience as a 3D artist
At least one finished game
At least 2 years in an art school
Please send your resume and sample artworks.
Special effects specialized artist
Responsibilities
Create particle effects that simulate explosions, smoke, fire, steam, fog, flowing water, etc.
Create organic/fantasy magic effects that combine particles and 3D mesh animations
2D texturing
Requirements :
3D modelling with 3DSMax (Maya or others won’t be used in the development)
Excellent photoshop skills (for 2D textures)
Good English understanding (to read the documentation and guidelines)
Experience in SFX creation and particles systems
Being able to create SFX in harmony with the universe and the spell casting animations
Team focused methodology (will have to work with level designers, other artists and even developers)
Respect the designs and concept arts
Respect of the task schedule
A passion for video games and fantasy universes
Experience required :
3 years of professional full time game industry experience as a 3D artist
At least one finished game
At least 2 years in an art school
Please send your resume and sample artworks
Background specialized artist
Responsibilities:
3D backgrounds and objects modelling
2D texturing
Requirements:
3D modelling with 3DSMax (Maya or others won’t be used in the development)
Excellent photoshop skills (for 2D textures)
Good English understanding (to read the documentation and guidelines)
Respect of the technical guidelines about mapping and modelling
Used to respect the designs and concept arts
Respect of the task schedule
A passion for video games and fantasy universes
Experience required:
3 years of professional full time game industry experience as a 3D artist
At least one finished game
At least 2 years in an art school
Please send your resume and sample artworks
Animator
Responsibilities:
Animation of the 3D characters and creatures
Requirements:
3D animation with 3DSMax and Character studio (Maya or others won’t be used in the development)
Good knowledge of anatomy (posing, balance etc)
Excellent skills in animation (originality and dynamism in animations required)
Good English understanding (to read the documentation and guidelines)
Respect of the technical guidelines and gameplay requirement
Respect of the task schedule
A passion for video games and fantasy universes
Experience required:
3 years of professional full time game industry experience as a 3D artist
At least one finished game
At least 2 years in an art school
Please send your resume and sample animations
Environment Level Designer
Environment Level Designer with experience building outdoor or indoor terrain. The ideal candidate has created and distributed levels in the fan/mod community. The Level designer need to be able to create fun and interesting environments that look and play great. Game design experience and skills in general 3D modeling/texturing are preferred.
Requirements
- Professional full time industry experience, especially in a MMO, RPG or RTS.
- At least 1 finished game
- At least 1 continuous year on a game
- Amateur interest creating levels in editors like WARCRAFT 3 or NEVERWINTER NIGHT, MORROWIND, HEROES OF MIGHT AND MAGIC 3/4...
- Map with specifics scripts/triggers.
- Several versions with evolution/tuning
- Original idea and content
- Send at least one map/level that can show us the quality of your work.
- Have an objective understanding of Hack'n'Slash gameplay and its related issues.
- Played Diablo 2, Sacred, Dunjon Siege...
- At least one experience with a high level character (70+ Diablo)
- Good knowledge and understanding of numerous climates, topography, and landscapes.
- Great sense for what makes a game, or level, fun to play.
- Experience playing RPG or MMORPG.
- Good relationship in a team
- A passion for games and game development
- Good communication skills (Good english level required)
Please send a resume and samples of your work
Quest Designer
Duties will include designing fantasy adventures, writing quest descriptions, and scripting quests into the game. The ideal candidate will be an avid gamer and an epic storyteller, with work experience in a software development environment.
Requirements
- Professional full time industry experience, especially in a MMO, RPG or RTS.
- At least 1 finished game
- At least 1 continuous year on a game
- Organized, works well under deadlines
- Experience playing RPG or MMORPG.
- Experience writing character dialogue, short stories, or quest scripts
- Experience in C language
- Excellent verbal and written communications skills
- Strong creative skills
- Good communication skills (Good english level required)
Please send a resume and samples of your work
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